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However, she was originally supposed to congratulate players on winning a Legendary/Set item, and does so as of 2.1. Prior to Patch 2.1, she always referred to items she sells in a taunting manner (for example, calling her merchandise a "good paperweight, for which you can find a use. The drop rate of shards has been raised as well, for the same number of shards as before players will now walk away with 1/3 more legendary items on average. In patch 2.1.1, this was changed: prices increased dramatically, blood shard costs are 5x as high, but the chance to get a legendary from Kadala is now 10%. Originally Kadala was selling items cheaply (5 Shards per armor, 10 per ring, 20 per amulet and 15 per weapon), with 0.5% (1.5% after several patches) chance to get a Legendary or Set item. The game was conceptualized and designed by Stieg Hedlund, along with Blizzard North founders David Brevik, Max and Erich Schaefer acting as project heads for the other disciplines. This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Diablo II: Resurrected Review - Pile Of Old Bones
